Blogbook
Doom Eternal was announced at E3 with a new trailer and Doomguy now has traversal abilities and new maps built on this additional mobility. Via PC Gamer:
There can be no argument that the life of the Doom Slayer has been filled with countless badass moments, but his most badass moment of all happens in Doom Eternal. You can watch it in the video embedded above or here on YouTube.
The Doom Slayer has fought his way across Phobos, cutting demons open with his chainsaw, roasting them with his new shoulder-mounted flame-thrower, and firing his grappling hook into cacodeamons and swinging around the joint like an ultra-violent Spider-Man. But now he needs to leave Phobos and get his ass to Mars, which has been torn up so badly the core of the planet is exposed.
In order to get to Mars, he needs to reach a escape pod located on a chunk of the base that’s floating through space, far from Phobos. So The Slayer stalks over to a massive, mounted cannon. He lifts the hatch and pushes the heavy torpedo out of the way with his boot. Then he climbs inside the cannon and fires himself through space like a goddamn human rocket, smashing through the outer wall of the base like a bunker buster.
Commander Keen is back! This game was a staple of our childhood growing up in the 80s, a problem-solving top-down game with a great soundtrack. The new one looks… a little different. Via Kotaku:
The good news: Commander Keen is back! The bad news: everything else about that piece of information.
The Commander Keen games are an international treasure. Kicking off in 1990, they showed—on a platform awash with strategy games and flight sims—that the PC could be home to quality platformers as well. The originals still play well to this day, but Keen’s cult status and place in history have long been calling out for a modern interpretation of the character and his side-scrolling action.
Bethesda took to the stage earlier today during their E3 press conference and…kinda did that. But instead of announcing a new Commander Keen as a vibrant take on a 90s classic, a faithful reimagining of a long-running and important series, we got some free-to-play mobile gaming bullshit.
… Welp.
Gods and Monsters is a Ubisoft game that was featured at E3, with a cartoonish look to the artwork that resembles Breath of the Wild. Via Endgadget:
Ubisoft’s latest game goes back to classical mythology with ‘Gods & Monsters,’ which the publisher showcased with a cartoony first trailer at E3. According to Ubisoft, it’s an “adventure about a forgotten hero on a quest to save the Greek gods.” The player will have god-like powers and battle Gorgons, Hydras, and Cyclops. More details should emerge before the launch date of February 25th 2020.
Keanu Reeves has made a surprise cameo on Cyberpunk 2077, going so far as to make an unexpected appearance at E3. Yeah, E3 is on, one of the biggest gaming events in the world. With games being an even bigger money printing machine nowadays than films, we’re going to spend the week looking at some of the highlights that came out of E3.
I confess I’ve been waning on the cyberpunk genre to date. Cyberpunk 2077 looked exciting when CD Project Red introduced it years back, but over time the gameplay trailers have continued to look as like more of the usual. Western cyberpunk franchises, not to put a fine point on it, pretty much look like modern Asian megacities without (m)any Asian people. Just take a close look at the latest Blade Runner. This new franchise didn’t look like it would be much different, but then Keanu’s random appearance at the end is promising. We’re looking forward to the game.
https://www.youtube.com/watch?v=Bl3Te28qBsk
Captain Marvel has released a deleted scene that has the neckbeard section of the internet up in arms for her behaviour. Don’t ask her to smile. Also, if this makes her a villain, then so’s Colin Firth’s character in Kingsman for this scene:
I just got an email from @Adobe that I'm no longer allowed to use the software that I'm paying for. Time to cancel my subscription I guess.
Share plz. pic.twitter.com/ZIIdqK5AkM
— Matt Roszak 🍞 (@KupoGames) May 10, 2019
Adobe programs are to creatives what a tennis racquet is for Roger Federer, if there was only one brand of racquet available to all tennis players and the brand could make everyone pay every year to use the racquet, and raise their prices whenever they liked. If the racquet became more and more bloated and heavy over the years but everyone still had to use it because it was the industry standard. This has been a known and ongoing problem with Adobe software in the industry — since they have a monopoly and know it, they’ve been steadily just bloating their software, tacking on the less-popular software into the suite that most of us don’t need. Adobe now allows you to buy per app, with an individual price, student, business, or university, but compared to similar professional programs like Microsoft, the subscription remains an eye-watering price for freelancers:
Adobe knows that most freelancers really only need the Creative Suite — Illustrator, Photoshop, and inDesign. Yet for the price of those 3 programs, you pretty much might as well get the whole swollen raft of stuff you’d hardly ever use. Many people are lucky enough only to need Photoshop for their work (photographers, digital artists etc). Yet recently Adobe also doubled the price of its Photoshop package, sending people into panic:
The $US9.99/month option still appears for many users visiting the site, and if it doesn’t, PetaPixel has confirmed that it can still be purchased by contacting Adobe’s sales team by phone, using the website’s online chat to talk to a salesperson, or by contacting an official Adobe reseller. The $US9.99/month option can also be purchased as a 12-month plan for $US119.88, which can be further locked down for an additional three years.
But by hiding that option on the website, it means that new Creative Cloud subscribers who aren’t familiar with the current pricing structure will simply assume the $US20.99/month option is the cheapest way to get Photoshop, and that’s a scummy way to take advantage of them.
It turns out that Adobe was just “testing the waters”. Yay?
Adobe Piracy on the High Seas
I remember the first time I saw an Adobe product. I was in school in Asia in the 90s, and I’d walked into a computer store with my parents. There was a display rack with beautiful artwork, including “Adobe Illustrator”, which at the time I’d erroneously thought was an art program like Corel Draw. I was about to ask my mum for it when I saw the price tag. At first, I’d thought it had a few zeroes out of place. Perhaps unsurprisingly, when I finally taught myself how to use Photoshop for digital painting as a kid, I pirated the copy. It’s easy to pirate things in Asia. The internet’s extremely quick, and even if it isn’t, you can easily acquire dodgy copies of anything you want from shops.
Piracy is why Adobe embarked on creative cloud. Adobe products have been pirated for decades. Accessibility is certainly one way to address piracy: Steam/Valve, for example, famously remarked that piracy is simply a failure of marketing. However, Adobe’s eye-watering subscription price continues to make its software a draw for people who can’t afford the programs:
It’s often said that price and accessibility aside, one of the best ways to cope with piracy is to offer a superior service. Narayen says Adobe is doing just that with Cloud by offering unique features unavailable in ‘cracked’ software.
“As we’re delivering more Cloud-based services, as you know the only way to use the mobile apps and share content between the mobile apps as well as our Creative Cloud, is by having a subscription. So I think that’s also why we see more creative sync and creative profile being used, that’s certainly driving that,” Narayen added.
While it is indeed quite difficult to measure the scale of piracy of Adobe products post retail, the company’s popularity with pirates is still very visible.
Is this even still a viable strategy? Probably, yes. With the monopoly that they have on creative industries, it’s possible that Adobe might be able to trundle on, ever-increasing their prices on an industry that’s already in a state of reinvention or slow collapse. Traditional agencies are facing competition from consultancies. Adobe might not care about all the negative attention and bad press. It knows that the people who can afford to turn to cheaper alternatives are not its core audience: everyone who works professionally in the creative industry uses Adobe programs. It has an eye on its own stock price, which was recently upgraded to a Zacks Rank 2, reflecting an upward trend in earning estimates.
And Now This
Like many people stuck with Adobe programs, I use the old versions where possible. The newer versions tend to require faster and faster computers, tend to be more unstable, and have strange functionality changes that cost me readjustment time. Save for inDesign, of which I use the newest version because insisting that everyone else save idml files got annoying after a while, I use the older, stable versions of CC apps. They work with my MacBook, which I’ve been refusing to upgrade because the latest MacBooks have a terrible, easily-breakable keyboard.
Recently, reporting has indicated that people like me could be in danger of infringement. Can you really get sued for using old versions of Photoshop and Lightroom? Via Endgaget:
A spokesperson said in a statement sent to AppleInsider: “Adobe recently discontinued certain older versions of Creative Cloud applications. Customers using those versions have been notified that they are no longer licensed to use them and were provided guidance on how to upgrade to the latest authorized versions.” However, the spokesperson said Adobe can’t comment on claims of third-party infringement, as it concerns ongoing litigation.”
The company didn’t elaborate on what lawsuit compelled it to send out warning emails, but as AppleInsider mentioned, Dolby sued Adobe in March 2018 for allegedly not complying with their licensing deal. Adobe is contractually obligated to report sales of products that use Dolby technologies to the company and to pay the agreed-upon royalty fees.
According to court documents, Dolby is accusing Adobe of selling products that use its technology without paying at all and of refusing to provide the information it needed to conduct a meaningful audit of its books. At the time, Adobe told The Register that “Adobe does not agree with Dolby’s characterization of the issues concerning its audit of Adobe’s past use of its software.”
It’s not a great look for a company that’s already suffering from panicked exodus after the Photoshop stoush. It’s also unclear whether Adobe or Dolby can actually pin any legal responsibility on consumers: it’s not our fault that we were sold licenses for programs that Adobe didn’t have the rights to. Still, if you want to be safe, you probably should update. Bloatware and all. In the meantime, we still have memes:
Time to bring this back pic.twitter.com/eVMp3azZ26
— 👽Mari👽 (@biggaybutchbabe) May 11, 2019
Want to chat? Get in touch.
Nike Women’s World Cup Football ad is out, beautiful, inspiring… did you guys hear that New Zealand beat England in the warm up? Here’s hoping that the Women’s World Cup will inspire as much interest (and sponsorship) as the men’s… sometime in the future…
https://www.youtube.com/watch?v=pvgkMRxW0dw
The Mona Lisa escapes the Louvre in this ad for Perrier, to live her best life away from the mobs of tourists. A full mood.